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How to play
Everything you need to investigate a mystery.
The basics
Each case is an authored mystery with a fixed solution. You play a detective investigating the scene. Type what you want to say or do in plain language — the game responds with narration, dialogue, and changes to the world.
“Examine the broken vase.” · “Henshaw. What did you see tonight?” · “Follow the footprint to the library.”
What you can do
- Talk — Question suspects and witnesses in your own words. They remember what they told you.
- Inspect — Examine objects, clues, and locations to uncover evidence.
- Move — Go to another room or area. Exits are described in the narration.
- Present — Show evidence to someone to challenge their story.
- Use — Use items you’ve found (keys, tools) on the right objects.
- Accuse — Name the culprit when you think you have it. You can accuse at any time, even without evidence.
Tips
- The truth is already written. The AI doesn’t invent the killer — it performs the characters and world.
- Evidence matters for pacing and endings, but a correct accusation can solve the mystery even without it.
- Wrong accusations have consequences. The house remembers.
- Some mysteries can be lost — by running out of time, pushing the wrong person, or letting the killer act.
Controls
Enter to send · Shift + Enter for a new line.
Use the ♪ button in the top nav for ambience controls, and ◐ for theme.
